Resistance 3 review – The revolution is playable

Few gaming trilogies are able to keep a good pace from their first iteration to the last. The inability to tell a cohesive, beginning, middle, and ending story with game play that matches is often the downfall of these time investing franchises, but resistance does it well, and unfortunately , somewhat to the detriment of resistance 3.
                You are Joseph Capelli, Father, Husband, and Killer of resistance 1 and 2 protagonist Nathan Hale. Dishonorably discharged for your actions at the end of resistance 2, you join small group, one of the few pockets of human existence left on earth, too attempt to scrape out a normal life between avoiding Chimera patrols, that are now out to kill humans instead of convert them into Chimera Hybrids.
                Woken up by your wife to  do some weapons training, you make your way through the caverns and caves you now inhabit. This sets the feeling of the game very well, this rag tag group of survivors who have escaped into the darkness to try and live as long as possible, with an uneasy feeling that one day, no matter what, they will be caught.  After going through the brief weapons introductions the Chimera make their entrance patrolling the streets outside of your new found home.  You soon find yourself in a fire fight with the Chimera troops to defend your small colony. During the attack an unexpected guess pops up seeking Capelli’s help. 
                This visitor then sets in the motion the Campaign for Resistance 3, Tracking your way across the country from Haven, Oklahoma to New York in one final attempt to stop the Chimera threat. This is where my feelings about this game splinter. Looking at it in the scope of being the 3rd game in the Resistance franchise, I loved it. The feeling of being overrun and hopeless, the struggles people are having in the midst of the Chimera take over all shine through brilliantly. As you make your way to your final destination, you run into other small groups of resistance fighters, and civilians who just fight to protect what they know, or for the thrill of having power. These characters combined with the destroyed war torn environments give you that feeling of having your home occupied by foreign invaders. Ultimately it succeeds in giving that feeling where I feel home front failed.
This game is what it should be, in all facets. The war began with  soldier Nathan Hale going up against the Chimera, Then pushes forward to huge battles, and the fever pitch of the war, as you battled alongside your fellow sentinels (Cappelli included), and concludes here, with what feels more like a lone mans adventures across country rather than a military shooter, and that’s how it should feel.
Now, to judge the game stand alone, it would probably come in on the list as merely above average. There really isn’t much mind blowing here unless you have been through the other resistance games.
There are attempts to make Capelli a character that you feel some kind of connection too, and I did found that connection, but only because I had been along for the ride since the 1st games release. Coming into the situation with fresh eye’s the points that were set up to add an emotional tinge to the storyline came off as somewhat generic, but there is a nice twist in the middle of the game that will definitely give you a “That’s some F***** up s***” moment.
Everything about the game works perfectly fine, the weapons, the environments, and the enemy AI, all work nicely off each other. I never felt like I was cheated when I died, or that the game threw unnecessary difficulty at me. The problem is that most of the battles are pretty straight forward affair. There’s nothing here that will really blow you away, and that’s why the investment into the franchise as a whole helps push this game into great territory. Your need to want see the end of this conflict adds as much to the atmosphere of the game, as any of the story board moments do.
I loved Resistance 3, and to get the most out of it I would suggest anyone wanting to jump in pick up the dual Resistance 1 and 2 pack recently released by Sony, and play the franchise in its entirety. Then proudly dawn your Cappelli Replica necklace as your fight to bring the Chimera down continues.
The multiplayer I enjoyed immensely, this will be on the multiplayer games I hold onto for the long haul. The modes are pretty standard, with death matches, team DM, capture the points type game play. But the weapons and percs set it apart from your ordinary MP shooters.
From tagging with your Bullseyes secondary fire, to diseasing the other players with your Mutator, the selection of weapons is, as it has been, a highlight of resistance MP and single player.
                The Atomizer, Cryogun, and Mutator are some of the newest editions to your arsenal line up, and are welcomed to the party. You aren’t going to find anything else like this unlike you look at Insomniacs other franchise, Ratchet and Clank, which gives  the MP a unique feel you won’t find in any other FPS.
Similar to pretty much every Mp shooter released these days, you are rewarded for going on kill streaks, from small percs like temporary shields, to a “Fu** yo wall” Auger, which allows you to see and shoot enemies through walls or cover.
You can choose up to two other abilities you will start with at the beginning of each match. You pick one tactical ability, like the lightening shield which can stun your attacker, and one support ability like spotter which adds a spotted opponent to your teams radar, and gives you assist points if they are killed.  Each level raise unlocks new customization options for your characters, and also skill points, which you use to unlock weapons for your personal customization slots, and to upgrade your weapons and abilities.
                The player count has been reduced drastically from resistance 2, down to 8 on 8 players for team death match. While I was a little disappointed by this, the stages were designed so well that you never feel like the battle lets up.
resistance scores a strong 4 1/2 out of 5

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