Latest News

By Staccata, July 18, 2014 0 Boom Podcast

strange show here. i’m in and out as yah and uth hold it down. then at some point we start trying to find a old title i can’t remember the name of. i finally figured it out, but if anyone… Read More »

By Staccata, July 18, 2014 0 Blue Shack Podcast

its summer so not much news well not much anyone in this group liked. alien isolation, sony early access, never soft says goodbye, gamestop wants a cut, shadow warrior comes to consoles, project spark might be lame, c bliz new… Read More »

By Staccata, July 15, 2014 0 Boom Podcast

Just me and yah for this shindig. We talk about old games and new beginnings.

By Staccata, July 12, 2014 0 News

For all of the fans complaining about the lack of ps4 jrpgs I hope you didn’t get rid of your playstation 3s. NIS America is set to release AR NOSURGE for the playstation 3. You get Sci Fi, you get… Read More »

By Stellaking, July 12, 2014 0 News

Hold a fondness for independent games? Such titles can intrigue and excite with a beauty or a tale well told. Not only on premise alone are these works deserving of our time, often the development process will equally be as… Read More »

By Staccata, July 9, 2014 0 News

You must be 18 years old to view this content. Please verify your age.

By Staccata, July 9, 2014 0 Blue Shack Podcast

today is a fast one. shovel knight, games we played, esports not for everyone, $40 gets something dumb and other stuff

By Staccata, July 2, 2014 0 Blue Shack Podcast

recorded june 28. 2 30 packs 5 people not much news and so much random. enjoy

By Staccata, June 29, 2014 2 Boom Podcast

The spam king of the internet joins me for inside the gamer studio. We take a heart felt trip from his past to his present, so get ready to Jump into his shoes and ride along with us. https://itunes.apple.com/us/podcast/battle-club-gaming-podcast/id475114362?mt=2

By Staccata, June 27, 2014 0 BCGtv, Reviews

There was a time in gaming where we played because games were fun. No addictive leveling systems were needed to keep the controller in our hands; the promise of DLC didn’t dictate whether or not we felt a game had… Read More »